PM3.6 - King Dedede - Subaction - ThrowLw
            
            
            
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            Stats
            
                
                    | IASA: | 36 | 
                
                    | Hitboxes active: | 21-22 | 
                
                    | Hitbox set 0 hits: | 21 | 
                
                    | Subaction Index: | 0x75 | 
            
            Throw
            Frame: 22
            
                
                    
                        
                            | Dmg | WDSK | BKB | KBG | Angle | Effect | Sound | Grab Target | Iframes | WDTS | 
                    
                    
                        
                            | 4 | 80 | 50 | 40 | 32 | Normal | Unique | AerialAndGrounded | 8 | false | 
                
             
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:21-22
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Angle Flip | Clang | Remain Grabbed | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 4 | 30 | 80 | 32 | Normal | Unknown(120) | AD | false | true | 3 | 4 |            | 
                
             
            Scripts
            Main
            - SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 4, trajectory: 32, kbg: 40, wdsk: 80, bkb: 50, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: false, unk5: true, i_frames: 8 })
- SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 3, trajectory: 361, kbg: 100, wdsk: 0, bkb: 60, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
- AsyncWait(20.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 32, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 30, size: 6.0, x_offset: 0.0, y_offset: 4.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Unknown(120), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Butt, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: true, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- AsyncWait(22.0)
- ApplyThrow { unk0: 0, bone: 63, unk1: RandomAccessInt(ThrowDataParam1) unk2: RandomAccessInt(ThrowDataParam2), unk3: RandomAccessInt(ThrowDataParam3) }
- DeleteAllHitBoxes
- FrameSpeedModifier { multiplier: 1.3333334, unk: 0 }
- AsyncWait(39.0)
- AllowInterrupts
GFX
            - AsyncWait(20.0)
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 9, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
            - SoundEffect1(220)
- AsyncWait(8.0)
- Subroutine(0x2a958)
- SoundEffect1(936)
- AsyncWait(20.0)
- SoundEffect1(94)
- SoundEffectOther1(960)
Other
            - SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(6.0)
- SlopeContourStand { leg_bone_parent: 0 }
- AsyncWait(20.0)
- Rumble { unk1: 14, unk2: 0 }
- AsyncWait(36.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 6 }